GameNGen - Diffusion Models are real-time Game Engines
Exploring the first-ever game engine powered entirely by a neural network, capable of running DOOM in real-time.

GameNGen - Diffusion Models are real-time Game Engines
In this episode of AI Paper Bites, we explore GameNGen, the first-ever game engine powered entirely by a neural network. Join Francis and Chloé as they dive into how this groundbreaking technology runs the iconic game DOOM in real-time without traditional code.
Diffusion models are game engines
GameNGen isn't just about nostalgia—it hints at a future where software is no longer programmed line-by-line but trained to adapt dynamically to users. This represents a fundamental shift in how we think about creating interactive digital experiences.
The new game loop
We discuss how neural-powered engines like GameNGen could revolutionize not only gaming but also software development, unlocking possibilities for personalized, evolving, and more accessible applications.
The future: real-time, generative, playable
Whether you're a retro gaming fan or fascinated by AI's potential to reshape technology, this episode explores a world where games and software are no longer fixed tools but dynamic, intelligent companions that can adapt and evolve based on user interaction.
Episode Length: 9 minutes
Listen to the full episode on Apple Podcasts.